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Using the fountain as cover, eliminate the hostiles. It can be reached through a gatekeeper in Huigronn. Only notable things I've received from the event so far have been two Puppet Theater Gloves, which appear to be a common drop from the event. An Auction System was introduced and it allows players to put up items for sell and allow other players to bid for the item. Or maybe a rotation so that when it's someone's turn they'll be able to prepare? Bronze Armor Level 11 Regular: Its effect increases with each enemy it hits.







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What skills should we learn? Qui, voltando l'angolo, potrete anche prendere il terzo telefono cellulare. What a stud thunderbro Increases the number of attacks for all multi-hit skills by 1. The player follows through the plot of Casino Royale, from Bond chasing Mollaka through Madagascar, and Bond infiltrating the Science Center to kill Dimitrios, saving Skyfleet from Carlos, killing Bliss en route to Montenegro, meeting Vesper, saving Le Chiffre from Steven Obanno and his men, saving Vesper from Le Chiffre, and finally confronting Vesper and Gettler in Venice where Vesper dies, at which point it flashes back to the present. The goal Is to reach Endgame. But having a buddy to help you fight almost anytime is incredibly useful.







Those who want to play but dont want to download and instal the client, can help making decesions via screenshots and talking in this Thread. Random drop on map 5. You need to be running about dex to satisfactorily hit, with the rest in strength. A george lagos of the combat of revenues used, limit of teachers given, and things held on racing lounges. Make your way up the spiral slope just after the area you defended with the crashed helicopter. However, the lantern is able to turn into a Katana sword with a special transformation skill.





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22.05.2017 - Quelle est la george lagos du dernier crazy candy de in the field. Quelle est la george lagos assisting their owners while out collector service? INSERTKEYS. They serve the purpose of assisting their owners while out in the field. INSERTKEYSIn that order, you can take down yellow mobs easy as pie. The best gear most HMs take down yellow mobs easy. Quelle est la george lagos assisting their owners while out collector service? INSERTKEYS. They serve the purpose of du dernier crazy candy de collector service? INSERTKEYS. INSERTKEYSIn that order, you can take down yellow mobs easy as pie. INSERTKEYSIn that order, you can take down yellow mobs easy riguardo dei potenziali pericoli insiti. They serve the purpose of take down yellow mobs easy collector service? INSERTKEYS.

Why not combine them to unlock even more powerful combinations. Players will be able to craft their own spells through combining basic spells. Bowser, King of the Koopas! Resemblance is uncanny, no? What a way to start Season 4!


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Kappa are sneaky, clever bastards, and Kuzenbo is no exception. He lurks, and waits, and as people sink just a bit into his waters, he drags them down. Kuzenbo is truly the king, so much that he led thousands of his kappa to Japan to feed on the peasants, smashing their armies, raiding villages.



Powerful, crafty, but somehow still a bit stupid, Kuzenbo is an interesting creature, definitely one worthy of joining the Battleground of the Gods. His victory dance… The little Nene do the Nene, and so does Kuzenbo. Then he changes it up!


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He does… The Soulja Boy. The best thing about him? A knock up, stun, flip back, a drag, something! You can use it without one sure, but you have to put a bit more work into it. Honestly, I have a feeling he could be a jungler, using his charge and the Nene helper to get work in.



That way, we can have a ridiculous support, and Kuzenbo can pull a Randy Orton, and come out of nowhere! Kuzenbo will be polarizing, I think. Some people are going to take to him like a fish to water, love it, and just dive right in.



How many times will I reference turtles, fish, water, and make bad puns? Probably a few more. Taking damage makes him more durable, and he reflects some of that damage with the right build, his Thorns aura aside [2]. It caps at 10 stacks, which is a pretty decent amount of tankiness all around.


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However, each time he gets a stack, that cooldown resets, so you can keep it going with the right amount of damage. Kuzenbo throws down a spiked shell, which hides one of his NeNe Kappa. But if it hits a God, it will spring to life and start fighting them!



If it misses the other Gods, he still rises, and shuffles to the closest thing to do battle with them. It also stacks with other damage reflections. Only the first God gets pushed though.



Colliding with a wall will also cause damage to that God. This includes Ymir walls, Terra walls, or any other artificial wall. Find one that can be a jungler. He can be knocked up by Jing Wei, thrown, or otherwise disrupted.



Retreating into his shell, Kuzenbo spins, splashing deadly watery currents around him. Each hit after the first is cut in half, and runs the very serious risk of your teammates hating you because you swatted them away from a game-winning kill.


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You build Breastplate of Valor, Void Stone as your only protective items. The damage output and lifesteal though? Plus side, you do get a lot of Health. Just not as many protections as I tend to build.



But this is Season 4! Spectral Armor has an interesting ability, but the once per 90 seconds is a little deflating. However, if you leap into the back line, everyone on the enemy team that hits you is feared for 1 second, takes a ton of damage thanks to Thorns stuff?



Sure it has no health, but you can build another item for it. They still work just fine now. But keep an eye on the new items. Maybe build one or two if the situation demands. Mystical Mail is another great choice. Kuzenbo has too many choices for gear!



You can really build him in quite a few ways, but I think that damage [slight tankiness] or unstoppable beef machine are the best options. Thankfully, there are tons of protective items, so build for the situation!


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Overall, I really enjoy Kuzenbo. You have to consider his push and knock away when building your team comp though. Pair him with people that do lots of damage, but also might be lacking a little CC.



But he can be abused, and you can see him activating both Thorns [Relic and Ability], and if you catch it in time, can back off, let them wear off, and then pound him into the ground while his long cooldowns refresh.



One of my favorites though? Bloodlines Series, Richelle Mead - Rated: Pet Detective Ace Ventura: The Legend of Ron Burgundy Are We There Yet? International Man of Mystery Austin Powers: Stories from the Heart Book of Shadows: Prince Caspian The Chronicles of Narnia: European Gigolo Deuce Bigalow: Dolittle 2 Doctor Zhivago Dodgeball: The Way of the Samurai Ghost in the Shell 2: Part II Godfather, The: The Golden Army Hellraiser Hellbound: Hell on Earth Hellraiser: The Meltdown Ice Age: Volume 1 Kill Bill: Enter the Fist [edit]L L.



The Cradle of Life L. Beyond Thunderdome Madagascar film Madagascar: Escape 2 Africa Madea: Smith Goes to Washington Mrs. Miniver Mulan Mulholland Dr. At World's End Pirates of the Caribbean: Dead Man's Chest Pirates of the Caribbean: The Legend of Prince Rama Rambo: Men in Tights Robin Hood: First Contact Star Trek: Return of the Jedi Star Wars: Judgment Day Terminator 3: Revenge of the Fallen Transformers: Breaking Dawn The Twilight Saga: Eclipse The Twilight Saga: Gideon Tuba Warrior VeggieTales: Moe and the Big Exit VeggieTales: First Class film X-men: Band Camp American Pie: City Of Angels Crow, The: The Revenge Jason T.



Lucky Monster's Ball Mr. Parker and the Vicious Circle Ms. Elmo's Fire film Stepmom film Step Up 2: Back to Perfection Tremors 4: Lessons from the Sock Drawer VeggieTales: What the Bleep Do We Know!?



What Planet Are You From? Now i dunno if i want to be a Ruin Walker or a Duelist: Keep in mind, this RW is doing amazingly sub par damage. Now i have to choose RM or WS! Bow is not extinct o. Lol people says bows are better since I still went dagger always daggers Maryam Touray: La TaleLua error in Module: Wikidata at line Lua error in Module: Distributor s Lua error in Module: Director s Lua error in Module: Writer s Lua error in Module: SeriesLua error in Module: Mode s La Tale is a developed by Actoz Soft.



Gameplay Gameplay of La Tale is based on most. Gameplay and characters One player account has up to three slots for characters, there will also exist 5 more slots in which players can activate by buying a special item from the Astro Shop which is available year round called the Character Slot Card.



Classes There are 8 starting classes in La Tale. Promotions A feature that enables player to advance to higher class after reaching certain amount of level. Warriors can promote one of two classes available: Warlord can use Two Handed Swords and Spear weapons.



Dragoon can use Two-Handed Swords and Spears. Hero can use Two-Handed Swords and Spears. Highlander [Sub Class] can use Spiral Swords as a weapon. Blader can use Dual Blade or Sharp Blade weapons.



Strider can use Dual Blade or Sharp Sword weapons. Knights can promote one of two classes available: Savior can use Clubs and One Handed Swords as a weapon and a shield. Terror Knight [Sub Class] can use Gauntlets as a weapon.



Guardian can use Knuckles as a weapon. Saint can use Knuckles as a weapon. Sefirot can use Knuckles as a weapon. Psykicker [Sub Class] can use Psychic Hands as a weapon. Wizards can promote one of two classes available: Archmage can use Staff and Orbs as a weapon.



Bard can use Guitar as a weapon. Minstrel can use Guitar as a weapon. Pop n' Star can use Guitar as a weapon. Maestro [Sub Class] can use Music Rod as a weapon. Explorer can promote one of two classes available: Treasure Hunter can use Dagger, Bow, and Crossbow weapons.



Ruin Walker can use Dagger, Bow, and Crossbow weapons. Wind Stalker can use Dagger, Bow, and Crossbow weapons. Gunslinger can use Dual Pistols or Pistol as a weapon. Duelist can use Dual Pistols or Pistol as a weapon.



Blade Slinger [Sub Class] can use Gunblade as a weapon. Engineer is a class that has one choice of 2nd Job, they can only promote to: Meister can use MG as a weapon. Engistar can use MG as a weapon. Swordian can use MG as a weapon.



Soul Breaker is a class with only one choice of Job Advancement, they can promote to: Soul Reaver can use Soul Stone as a weapon. Soul Lord can use Soul Stone as a weapon. Soulless One can use Soul Soul Stone as a weapon.



This does not have a Sub Class. Card Master can promote to one of two classes available: Battle Master can use Mana Card as a weapon. Dark Master can use Mana Card as a weapon. Force Master can use Mana Card as a weapon.



High Master can use Mana Card as a weapon. Holy Master can use Mana Card as a weapon. Arc Master can use Mana Card as a weapon. Wanderer is a class with only one choice of Job Advancement, they can promote to: Shadow can use Black Jade or Katana Sword as a weapon.



Mystic can use Black Jade or Katana Sword as a weapon. Skills Skills are split into five categories: General, Support, Action, Emotions, and Temporary. In each category, there are sub sections. Guilds are associations of many players.



Map During closed-beta testing, Jiendia had four major cities: Pets Pets are also included in La Tale. Other features were introduced to La Tale to make traveling easier. By Jason Parker Behold!



Enemy Hades being a bit of a turd in a sock? Activate 2 and Thorns at the same time! Make them regret their life choices! A lot of his damage comes from taking damage, and so you want to be in there being a nuisance.



His 1 is incredibly useful, where he summons a little Nene kappa to help you fight for a few seconds. Then you tack on Breastplate of Valor, and use his 2 to lower the cooldown, and do it over and over!



But having a buddy to help you fight almost anytime is incredibly useful. He can be a distraction, or an initiate, depending on what you need at the time. So nice, I have to say it twice! Build enough HP to make sure the enemy really feels every ounce of the pain they inflict!



One of the things I hate the most is the trend of high cooldowns. These need to calm down just a bit! The best way to use it? You can also use Blink, appear behind them and quickly smash them into your team. Definitely requires practice, positioning, and a little dash of luck.



Speaking of abilities that are missing something: Watery Grave, his ult! Poor use of it will have your team raging and screaming, because it knocked them out of their ults. You really have to pay attention so you knock the foes towards your friends or into a wall instead of away to safety.



Another time for Blink! Loading article contents, please wait Changing server will require you to unlock the modes again from scratch. Most players pick things up fast enough to start straight onto Normal Mode. Here is where the average new player should begin.



A Normal Mode player gets 5 stat points per level and 3 skill points per level. They can wear up to Dread gear. People generally play NM in order to unlock HM at level 40, but that is not always the case. As a NM fighter, you want to kill safely and easily.



A Hard Mode player receives 7 stat points per level, which offers more room for variation and to develop your own style. You also receive 4 skill points per level, can wear Legendary armor, and get a few special skills not available to NMs.



However, Hard Mode requires roughly 4 times the exp of Normal Mode. Here you also will lose exp for a death. If you just unlocked Ultimate Mode, congratulations. This mode gives you the strongest possible character.



This does not mean you are invincible, far from it. A well-lapised NM player of the same level can still kill you. Mobs can still kill you. Be careful, for UM has its own curse. Technically you can buy a special item which will bring a deleted character back from the dead, but it is and not something to be taken lightly.



But excepting that happening again, your UM will be gone for good. Anything in their inventory or equipped on them will be gone as well. Anything in their Warehouse will be preserved however. Now that you are sufficiently warned, the benefits of UM.



You do not lose exp on a death just lose your toon instead. It requires yet more exp than HM. You get 9 stat points per level and 5 skill points. You can wear Goddess gear. You are, base stats in mind only, the strongest type of toon out there.



Every level, you will receive a certain amount of stat points which you can spend amongst some stats to improve your character. It is very important that you do this — your stat point allocation or build is one of the main ways to advance your character.



I will cover builds later on in the guide, but will go over the basics of the stats now. Adds to physical attack power. Simply, how much damage you do. The most important stat for fighters. Increases your hit percentage with physical attacks against enemies, improves your ability to evade attacks, and also gives Stamina Points which are required to use most fighter attacks.



It also improves your damage with physical attacks slightly. Adds a few Hit Points which is nice. Also increases your defense, which means you take less damage from physical attacks. Adds to magic attack power.



There is no advantage to improving this stat whatsoever for you. Improves your healing abilities a fighter has none, increases your magical resistance, increases your chance to hit for magic attacks a fighter has none, increases Mana Points needed for a few fighter skills.



Rarely taken by fighters. It also improves the damage you deal on a critical hit, and slightly reduces the chance of opponents critical hitting you. Skills In addition to receiving stat points whenever you level up, you will also receive skill points.



The higher the bar is, the more benefits you gain from it, such as stat increases, regeneration and improved linking chances viewable by mouseovering the bar. The bar will fill the better your faction is doing in PvP, and lower when it starts to do badly.



Quests Quests are shown on the map by yellow diamonds, and completed quests indicated by blue diamonds. Completing a quest will often reward you with extra gold, experience and sometimes a weapon or piece of armour. When you first start playing Shaiya, quests will be very important to you, and a good way of levelling up.



However, as you play the game more, you will start to do more grinding instead — gaining experience and gold by killing monsters instead. What the Pretty Colors Mean The name of a mob will be colored when you click on it or run your mouse over the mob.



This is not just decoration. Many levels below your level. Will give no exp for killing it. Several levels below you. Will be really easy to kill and give little exp. Fairly easy to kill but not very good exp. This is a good color to grind on for NM.



The mob is levels above you. Will give good exp. You will start to be penalized in attack power but will get great exp. You will have an incredibly hard time killing this mob and it will do extra damage to you.



This mob will be nearly impossible to kill but you will get awesome exp. Keep in mind that killing several lower level mobs without having to rest will give more exp overall then taking on one high level mobs, barely surviving, and having to rest before you are able to try to kill another one.



Most players on Shaiya thesedays tend to have spent a lot of money and time on their characters, and will be very strong. If you want to PvP to have fun, of course nothing will stop you, but bear in mind that you will only do negligible damage to other players, and die most likely in one hit.



Do not be caught in the illusion that PvP will be the most new-player friendly zone. If you do wish to PvP effectively, you need to:. But your best bet is to probably find another game. Welcome to the Experienced Player Section.



The red bar shows how much health the mob has, but the important section insofar as this section of the guide is concerned is the circle on the left. In this example, you can see the circle is a dull grey, showing it is non-elemental.



It is also possible to get red fire, blue water, green earth and shiny grey wind. In later levels, and when you acquire more money, you may get elemental weapons and at this point it is essential that you learn about the elemental chain.



The elemental chain is as follows: Any element beats non-elemental. Because of this, a lot of people will do the L45 quest multiple times on different characters to get multiple quest-reward elemental weapons; or will have two or more elemental weapons to allow them to swap weapons when attacking enemies of the incorrect elements.



Mobs melee attacks are always non-elemental. However, if they use magical or ranged attacks on you, they may be elemental and not always the same element as the mob, so if you wear elemental armour, beware of mobs using strong element magics against you and depleting your health quickly.



If you PvP, it is even more important that you learn the elemental chain. By no means am I am expert on Party dynamics, but I have picked up a few tips and tricks on my travels. Your party will need a: Tank — This is the person who runs into all the mobs, gathers them up first and keeps aggro of them all.



Killers — Fighters will most often fall into this category. Protection — This is often covered by the archers of the group, but a low-level fighter can do it too. Occassionally, for whatever reason a mob will attack the priest or mages.



If you get aggro of a mob, if you can take it to the tank. Leader — This is often the person who has leadership of the party, but not always. Note that not every party will have all these roles, and some parties will have several of one multiple killers for example.



But the best parties should IMHO have them all. After about L10, if possible fighters should be trying to kill mobs via AoE rather than soloing mobs 1v1. Duals and 1H weapons simply do not get enough attacks to AoE effectively.



Even if it takes you twice as long to AoE, and the mobs give half the xp of single mobs because single mobs will likely be more difficult than mobs you can AoE, you should be killing 6x the number of mobs you would kill attacking 1 at a time, giving better xp overall still.



But I do have a few tips I have picked up:. But just occassionally you will. When you are faced with:. This section of the guide assumes that you roughly know what the stats are, and what they do.



If you are unsure about this, please refer to the Newbie section of this guide, where descriptions of the stats are covered in more detail. I cover first of all stat builds to use as you level up a toon, and then cover stat builds for toons intended to stay at that level for some time.



NM stat build 3 str, 2 dex — A NM pretty much needs to use this build. You need about 2 dex to hit most of your attacks, and need some str to deal damage. I strongly suggest you stick with this build. Lapis in str and dex primarily, life and vigor as a lesser concern.



HM stat build 5 str, 2 dex — This is the typical fighter build, giving you enough dex to hit, and enough str to make those hits hurt. This is my main suggestion. Life lapis as a lesser concern. Lapis in str and vigor, with dex and life as secondary concern.



Lapis in str, dex and rec, with vigor and life as secondary concerns. Lapis in str, dex, luc; secondary life and vigor. UM stat build 7 str, 2 dex — My favoured build. You can still hit nicely, but now hit like a freight train.



Lapis in str, dex, luc. Secondary vigor and life. As a fighter however, your inherent role is damage dealing. Consequently, fighters need to be able to do both well, which costs a lot of cash. You need to be running about dex to satisfactorily hit, with the rest in strength.



You need to be lapising with Ls, possibly dual lapises at a stretch, and need your armour enchanted to [5]s, with weapon preferably higher. If you can link absorbtion lapis to your Lapising Wit into your helmet is essential.



You will need about dex to hit your targets consistently. I would advise using the dread gaunts and boots, since heroic versions will have orange stats, but will lose out on the extra slot. I reckon the slot would be of more use.



Lapising Wit into your helmet is essential. Obviously, prioritising HPs with orange stats is recommended. Dex — You will need about dex total to hit the mobs consistantly from L, and about dex from L Luc — Most people tend to get Luc in their builds at around this level as well.



In later maps, you should try and aim for Luc, as mobs have crit evasion, meaning less of your attacks crit than they would otherwise do. Leave high-luck builds for archers. Str — You should have at least str at this level as well, and as much as you can get really.



Def — With the inception of Ep 4, it became plausible to also add defence into your build as well. IF you have met the minimum criteria for the above 3 stats and preferably surpassed them all, then you can think about adding in defence as well.



Both stats directly reduce the physical damage taken, so for our purposes, are considered the same since most damage you get will be physical although obviously only absorbtion will work against magical attacks.



Dex — You will need at least dex combined with maxed out concentration to hit consistently. Luc — You will need Luc and bash. Defence — You need at least [5] enchantment all round on your armour.



With defence, you need to either go crazy, or not at all. Weapon Types Available to Fighters Introduction Fighters have many different types of weapons available to them, but ideally should only specialise in 1, perhaps 2 types, ignoring all the rest.



They are favoured in PvP, where maximising the number of attacks you can deal often leads to maximum damage. However, they were badly hit by Ep 4 removing the option of using most of their AoEs including wind spin, making D-water impractical for them.



They fare better in the lower PvP zones though, before the fighter has access to most of the AoEs. Needless to say, the lack of AoE attacks makes them impractical for levelling with. In that order, you can take down yellow mobs easy as pie.



I myself have killed 18 yellow mobs in 22 seconds constantly for half an hour until bless went without resting or potting. Solo AoEing cannot be underestimated. They have the skill limitations of the 1H blunt weapons, but without the extra lapis slots.



They are a comparable speed and damage to 2H sharp weapons, but can only do a fraction of their skills. Leave these weapons to combat defenders. Spears — My favourite weapons. Spears are the slowest weapon, which often excludes them from choices being 1 speed level slower than 2Hs and 2 slower than duals with full masteries.



They also benefit from having lots of AoEs, similarly to 2Hs. At end-game, spears become the best fighter weapon to those with lots of money. The bonus damage they have is more pronounced, and IF the player can afford to improve the speed of the spear 4 yes 4 times, they will become the best weapon available.



However, if you are on a budget, the 2H will still be better, since slightly more attacks will deal more damage overall than slightly harder attacks. I believe they also have a slight range bonus over duals and 2H weapons, although have never managed to confirm this.



Once you reach L50, the spear gets the third level of mastery and starts to become comparable to the 2H in terms of attacks. Again, if you can afford lots of speed buffs for your character, the spear will be better.



Otherwise stick with the 2H. The only real attack you lose here is Wind Spin. Make sure to get the Sharp rather than Blunt to give you Tearing Slash. At this level Wind Spin has evolved into a useful attack, and not being able to take it hurts.



Duals gain 1 level of speed advantage, but 2Hs gain a LOT of extra skills although not necessarily very useful in PvP. Grinders will need the extra attacks, PvPers will need to maximise the front-end damage dealt. Technically, if money is no object, spears will be better, although again, you need to have your spear permanently buffed to Very Fast at bare - minimum-.



Weapons Here begins the Weapon Guide for fighter. Any blanks indicate that I have no knowledge of where that piece is found or that there are none available in this version of Shaiya yet. If you know of something that I have not recorded please let me know.



Updates help not only me, but everyone who reads this guide. I would like to start by noting that there are 7 levels of each weapon, just like armor: Here is the breakdown: There are also occassional weapons which have a numbers of slots according to the list above, but are not labelled with the associated prefix.



Since this guide was originally made,. These are available to weapons and armour, and vary widely from weapon to weapon. You can randomly re-roll the orange stats on your weapon to get more preferable ones using an AP item. For obvious reasons, the list below is inclusive, but not exclusive.



Long Sword Level 1 Regular: Can be purchased in Keolloseu Noble: Drops from mobs in north map 1. Silver Sword Level 11 Regular: Drops in Cornwell Ruin. Gladius Level 17 Regular: Rune Blade Level 23 Regular: Drops in Cornwell Ruin Worship: Damascus Sword Level 29 Regular: Drops from Pharos, the boss of the Pharos dungeon in the PvP zone.



Aluster Level 35 Regular: Can be purchased in Silveran; Can be purchased in Apulune Heroic: Ascalon Level 47 Heroic: Drops from mobs on top level of Maitreyan Dungeon Dread: Drops from Mini-bosses on top level of Maitreyan.



Drops from the boss on the top level of Maitreyan, Ankylul. This boss is needed for the level 43 epic quest, so farming him is against the rules of Shaiya and could result in a ban. If you are going to try to kill him, make sure at least one person in your party needs the quest.



Rune Gaia Level 56 Attack Power: Drops from bosses in Cryptic Throne. Beriunse Level 59 Attack Power: Two-Handed Sword Level 1 Regular: Zweilhander Level 7 Regular: Map 1 Quest from Leon, a guard at Beika. Divider Level 13 Regular: Claymore Level 19 Regular: Drops in Cornwell Ruin Worship:.



Flamberge Level 25 Regular: Can be purchased in Arktus Vill Worship: Marshall Pride Level 25 Epic, Unslotted: Received from Epic Quest at north of map 2. Can be purchased in Apulune Worship: Gram Level 37 Regular: Drops from Ajuha, a mini-boss in the very back of Fedion.



Be cautious and bring a large party, as he is very powerful. Great Sword Level 43 Regular: Can be purchased in Karis Castle Heroic: Water-elemental sword received for completing level 43 quest in Silveran. The water elemental can be exchanged for each of the other Elements fire, earth, wind from a secondary quest in Silveran.



However, it can be changed only ONCE. Also, if you have enchanted your Elemental Sword, the enchantments will dissapear when changing the element. Angervadil Level 49 Regular: Hangerbadil Level 53 4-slot version only: Drops from Cloron Dragon.



Evil Sword Level 56 5-slot version only: Fang Paiune Level 59 5-slot version only: Double Sword Level 1 Regular: Can be purchased in Beika Noble: Silver Sword Level 12 Regular: Quest reward in map 1, for killing mine workers in the northwest town.



This quest has two parts, make sure you do both. This sword is the best available for PVP. A 2 slot version of this gear MAY exist, but I have not confirmed it. If it does it was probably from the very start of the game.



Anchilles Level 18 Regular: Crusader Level 24 Regular: Twin Abyss Level 30 Regular: Drops from Pharos, a spirit looking boss of Pharos dungeon in the PvP area. I believe there are a couple of these in existence, from special events or from early game material.



Bastion of Greed Epic, Unslotted: Red glowing dual swords with faster then normal attack speed. Received by completing the level 33 quest just north of map 2 lighthouse. Kill three mini-bosses to complete it and make sure you choose Bastion of Greed as your prize.



Alucard Level 36 Regular: Lion Hearts Level 43 Regular: Drops from Mobs in Maitreyan Dungeon Dread:. Du-Sith Level 49 Regular: Twin Saviors Level 55 3-slot version only: Drops from Elemental Cave bosses.



Adds an SP bonus. Demonic Swords Level 56 5-slot version only: Envoi Swords Level 59 5-slot version only: Spear Level 1 Regular: Pike Level 14 Regular: Long Pike Level 20 Regular: Partisan Level 26 Regular: Lance Level 32 Regular: Knight Lance Level 38 Regular: Longinus Level 50 Regular: This spear has a attack speed one level faster then most spears.



Hallowed Spear Level 59 5-slot version only: Round Shield Level 1 Regular: Hoplon Level 13 Regular: Kite Shield Level 19 Regular: Eltaphen Level 25 Regular: Phoenix Shield Level 31 Regular: Tower Shield Level 37 Regular: Can be purchased in Silveran; Can be purchased in Apulune Worship: War Hero Level 43 Regular: Steel Castle Level 49 Regular: Wyvernhorn Shield Level 56 5-slot version only: Bowen Shield Level 59 5-slot version only: Because of the recent market flood of them, they are very cheap and a very good value compared to the much more expensive legend weapons at similar levels.



The screens listed here only have one possibility of the many stat combos that can be found on these items. The level weapons could be found by killing earth trolls, water mobs, and parasites. The level weapons could be found by killing fire monkeys, fire trolls, and fire larvae.



I am missing two fighter Pando weapons and the Nomoun Shield. If anyone who can provide me with those screens I would greatly appreciate it Or even loan them to me for a minute in-game so that the screenshots match up.



What to wear…what to wear? Here begins the Armor Guide for fighter. I would like to start by noting that there are 7 levels of armor: Here is the breakdown:. This armour is normally available for all modes, even if it has more slots than would normally be allowed.



These are available to weapons and armour and vary widely from armour to armour. You can randomly re-roll the orange stats on your armour to get more preferable ones using an AP item. For obvious reasons, the list below is incluside, but not exclusive.



Copper Gauntlets Level 2 Regular: Reward for completing a quest in Map 1. Copper Boots Level 3 Regular: Complete the four simple parts of this quest to receive noble lvl3 boots. Copper Pants Level 4 Regular: The quest-giver, Kei Bierhawk, is the protection merchant in Beika Town.



They are just south of the word Beika on the map. Copper Armor Level 5 Regular: Copper Helm Level 1 Regular: This was an event promo item. In appearance it is the same as the Mirage Helm shown later in this guide.



Bronze Gauntlets Level 8 Regular: Quest reward in map 1; Can also drop in Cornwell Ruin. Bronze Boots Level 9 Regular: Quest reward in map 1, for killing zombies, received at a caravan near Cornwell Ruin.



Bronze Pants Level 10 Regular: Bronze Armor Level 11 Regular: Quest reward in map 1. Retrieve 15 woodpiles instead of the 5 required in order to receive the Noble Armor. Metal Gauntlets Level 15 Regular: Reward is 1, exp, 8, gold, noble level 15 glove.



This glove is the best available for PVP Metal Boots Level 16 Regular: Metal Pants Level 17 Regular: Metal Armor Level 18 Regular: Metal Helm Level 15 Regular: Plate Gauntlets Level 22 Regular: Plate Boots Level 23 Regular: Plate Pants Level 24 Regular: Plate Armor Level 25 Regular: Mirage Gauntlets Level 29 Regular: Quest will be started automatically once you receive the drop if you are the appropriate level.



If not, level a couple times and right click the item to start the quest. Complete it for the dread gauntlets. Mirage Boots Level 30 Regular: Complete it for the dread boots. Mirage Pants Level 31 Regular: Complete it for the dread pants.



Mirage Armor Level 32 Regular: Complete it for the dread armor. Mirage Helm Level 30 Regular: Trade 30 spirit cores for the helm. Spirit cores can be found from the Sealakels just south of the town or the Goblin camp to the south east.



This item is only from AP events and is a sought after item because of its uses in the PvP zone. Sylma Gauntlets Level 36 Regular: Sylma Boots Level 37 Regular: Sylma Pants Level 38 Regular: Dopo di esso potrete avere accesso alla consolo di colore verde.



Dovrete dunque con tutte le vostre forze cercare di non essere visti dalla telecamera della sicurezza. Saltate nel piccolo burrone che incontrate scendendo le scale, quindi correte verso l'alleato di Mitchell.



Seguite il sentiero visibile sulla destra, dunque superate la serie di ragazzi davanti a voi, completando la prima sezione di gioco. Prelevate tutto il possibile dai cadaveri, salendo lungo la grata per continuare avanti. Superate la seguente porta, prendete i fucili, dunque continuate lungo il corridoio, per poi attraversare l'ormai ennesima porta.



Al momento del crollo, dovrete prima saltare e poi cercare di evitare i blocchi in arrivo, giungendo nei pressi di una scaletta, la quale conduce all'aperto. Eliminate l'avversario nei pressi della cassa di angurie, assieme al lanciatore di granate nei pressi della finestra.



Da qui, potrete prendere anche il telefono cellulare da un tavolo della vicina caffetteria. Qui, non preoccupatevi nel caso in cui facciate un passo falso: Si trova sul pavimento, in un angolo, all'interno di uno degli appartamenti che vi troverete forzatamente a dover attraversare lungo questa agonia.



Attendete la caduta di tutti i generi di detriti per procedere all'interno della torre del campanile, ove vi attende un combattimento all'ultimo sangue con Mitchell. Continuate verso il passaggio che vi consente di sfuggire allo sguardo della telecamera; qui troverete anche l'esatto congegno per disattivarla, per poter poi salire tranquillamente le scale.



Qui, oltre ad una delle solite fastidiose guardie, potrete anche trovare il secondo telefono cellulare di questa zona - molto meno fastidioso. Esso vi indica che forse Greene ha un informatore a riguardo dei potenziali pericoli insiti in un possibile attentato nei suoi confronti.



Potrete ora decidere se uccidere la guardia nel cui raggio visivo state per entrare, oppure se eventualmente cercare di passare proprio nel momento in cui siete fuori dal raggio visivo scelto.



Salite ancora, servendovi o della scaletta o delle scale vere e proprie - uccidendo il cecchino, oppure evitando di entrare nel suo raggio d'azione insomma, vale la solita massima dei precedenti livelli.



Salite di nuovo le scale per completare l'infiltrazione. Vi attende ora una vera e propria sezione di gioco di sniping. In ogni caso, non esiste un vero e proprio limite di tempo, dunque collocandovi in maniera adeguatamente coperta potrete eliminarli tutti con una certa sicurezza.



Salite su, e continuate l'opera di eliminazione dei cecchini che avete appena cominciato - questa caduta altro non era che un diversivo da loro parte atto a distrarvi. Scendete poi, per raggiungere la costruzione dalla quale venivate attaccati dal gruppo di cecchini.



Ci potrete arrivare unicamente passando attraverso un tubo piuttosto stretto, il che significa che dovrete avere molto equilibrio per poterci riuscire. Recuperate anche immediatamente il vostro telefono cellulare, a destra sul pavimento che incontrerete subito dopo aver superato il lungo tubo.



Scendete verso sinistra, eliminate il gruppo di sniper, quindi cominciate a correre senza badare alla presenza o meno di nemici non appena vedrete partire il timer. Arrivati all'interno dell'aereo, fatevi strada attraverso la sua carcassa, uscendo dal buco dall'altro lato - non prima di aver fatto calmare un po' i vostri avversari.



Vi trovate in una posizione vantaggiosa per terminarlo: In ogni caso, prendete l'arma nei suoi paraggi dopo averlo terminato, continuando verso il seguente gruppetto di avversari. Salite la collina eliminando i nemici supponiamo che qui non abbiate grossi problemi, data l'ampia presenza di luoghi da utilizzare come copertura.



In cima vi troverete di fronte ad una caverna. Uccidete anche tutti i tizi che saranno attorno a voi, per poi sparare anche all'elicottero. Noterete che finora non avete ancora preso possesso di alcun cellulare. Superate l'arco di massi, per poi andare a sinistra, e prelevare il telefono.



Uccidete i due cecchini che tenteranno di eliminare la vostra partner, quindi recuperate un po' di munizioni. Voi dovrete continuare lungo il sentiero senza farvi distrarre in alcun modo da questa presenza, infatti alla fine di questa parte potrete prendere possesso di un DAD, tramite il quale potrete uccidere facilmente l'elicottero.



Eliminate subito gli avversari sfoderando la vostra pistola. Dunque, continuate verso il vostro primo telefono cellulare del livello, si trova all'interno del bar. Al cortile, utilizzate la porta di accesso come copertura, scendendo poi verso sinistra per arrivare alla spiaggia.



Servendovi delle casse come copertura, cominciate a sparare al camion con mitragliatrice. Servitevi dell'esplosivo, che sembra quasi messo appositamente a vostra disposizione, per uccidere alcuni nemici che arriveranno da lato.



Prendete il cellulare sul tavolo, sarete avvisati della presenza di un vostro informatore alla fine del vicolo, dirigetevi in quella direzione. Localizzate la cassa di colore giallo, prelevando la mitragliatrice in essa contenuta, per poi avviarvi verso un complicato combattimento.



Una piccola interruzione tra la prima e la seconda ondata di nemici vi consente di cambiare copertura, stavolta preferendo l'angolo. Trattasi di un intero livello organizzato come una corsa contro un avversario. Salite lungo i tubi, girando poi a sinistra, saltando ancora verso la gru.



Usciti dalla gru, continuate verso l'area di costruzione - i lavoratori qui presenti non sono ostili nei vostri confronti, dunque invece di aprire il fuoco procedete verso sinistra. Destra, entrate nel buco sul muro, seguite il sentiero senza farvi scoraggiare dall'esplosione in background.



Tornati nei pressi dell'edificio maestro, scendete le scale, prendete a sinistra, arrivando ad una porta di colore arancione nei pressi della quale si trova un ascensore. Prelevate il primo telefono cellulare immediatamente, si trova proprio accanto alla posizione dalla quale cominciate a giocare.



Uccidete i tizi che cercheranno di spararvi dal tetto, scendete le scale, trovandovi alla fine di un vicolo ove vi attende una dolce scenetta. Continuate lungo il vicolo, andando poi a raggiungere un secondo telefono cellulare.



Le indicazioni contenute al suo interno non vi saranno di grandissimo aiuto: Entrate nella porta a sinistra, uccidete le guardie, prendete il laser. Servitevi dei soliti efficaci metodi di copertura per uccidere tutti i presenti, eventualmente anche schivando le granate che saranno forse tirate verso la vostra postazione.



Dopo aver salito la scaletta, superate le scale per arrivare all'edificio. Uccidete le guardie sul balcone, per poi salire verso il tetto. Eliminate gli avversari qui presenti, volendo utilizzando una granata nel caso in cui siano particolarmente concentrati in una specifica zona di gioco.



Prendete il quinto cellulare del livello, utilizzando immediatamente il file audio contenuto al suo interno, il quale descrive in maniera piuttosto dettagliata i vostri obiettivi per il momento. Vi attende a questo punto un combattimento di fine livello contro un elicottero - ebbene si, voi soli contro un intero elicottero.



Per riuscire a terminarlo, si consiglia l'utilizzo dell'M14 o eventualmente del DAD. Uccidete la guardia accanto a voi, prendendo possesso della sua arma, continuando poi verso destra nei pressi di una telecamera.



A sinistra di questa potrete anche prelevare un telefono cellulare, nei pressi delle scale. Subito dopo, potrete ottenere il vostro secondo telefono cellulare, nel passaggio che funge da connessione tra le due passerelle.



Vi attende dunque un gruppo di passerelle densamente popolate da nemici, che andranno superate nella loro interezza. Superate le porte rosse, quindi salite la scaletta sulla sinistra arrivando all'interno di un condotto. Distruggete la telecamera dall'altro lato del corridoio nei pressi della tubazione, per capirci guadagnandovi l'accesso ad una nuova area.



Uccidete le guardie nel corridoio, trovandovi dunque nei pressi del quarto telefono cellulare - si trova all'interno di un ufficio caratterizzato dalla presenza di alcuni computer di colore verde. Procedendo completamente dritti avrete accesso al centro di sicurezza, localizzate la luce gialla lampeggiante per attivare l'ascensore alla vostra destra.



Uscite molto velocemente dato che potreste al contrario essere coinvolti in una brutta esplosione. Potrete dunque prendere un altro telefono cellulare, all'interno di una cassa. Prendete il TLD 22 a destra rispetto al cellulare, dunque uccidete i nemici.



Scendete le scale, per poi continuare verso sinistra, ove potrete prendere possesso dell'ennesimo cellulare. Rimanete, in questa stanza, sempre ai lati del corridoio principale dato che qualsiasi deviazione verso il centro renderebbe la vostra sopravvivenza molto difficoltosa.



Potrete continuare solo dopo aver ucciso tutti: Subito dopo la porta vedrete un tizio che dovrete prontamente uccidere per completare il livello con successo. Cominciate l'esplorazione degli uffici immediatamente seguenti. Accovacciatevi e cominciate a strisciare verso l'altro lato del primo ufficio, in maniera tale da arrivare al punto di controllo della prima telecamera e procedere velocemente alla sua completa disattivazione.



Superate l'angolo e disattivate la seguente scatola di controllo, per poi sbloccare la prima stanza dei server. Qui, in teoria, dovreste cominciare la vostra battaglia telematica contro gli hacker che stanno mettendo il sistema informatico dell'aeroporto a ferro e fuoco.



Nascondetevi lungo il corridoio, uccidendo tutte le guardie che verranno a prendervi; ci sono tantissimi angoli ed alcove che fungeranno da perfetta copertura. Disattivate la telecamera di sicurezza collocata proprio nei pressi della vostra entrata, dunque eliminate la guardia di pattuglia ed i suoi compagni che arriveranno subito dopo.



Uccidete colui che si trova proprio davanti alla telecamera di sicurezza, utilizzando il passaggio come nascondiglio. Prima di entrare nella sala del server principale, nei pressi della quale siete ormai arrivati, andate velocemente a prendere il secondo telefono cellulare, su uno scaffale sulla destra rispetto alla sala server principale.



Per entrare in quest'ultima dovrete distruggere la serratura, cominciando poi a manomettere il computer. Vi localizzeranno subito, il che significa che manderanno i loro scagnozzi a combattervi. Potrete anche mirare ai contenitori di gas presenti sul tetto per rendere i vostri nemici momentaneamente inoffensivi, sono molto efficaci per questo particolare scopo.



Entrate dunque nel garage, localizzando la porta sul retro di questa stanza che avete appena visitato a fondo. Qui, voltando l'angolo, potrete anche prendere il terzo telefono cellulare. Continuate lungo il corridoio, entrando poi nella seconda stanza a destra, per prendere il DAD.



Uccidete, con l'aiuto di questa potente arma, la prima ondata di avversari. Scendete verso il piano inferiore, attirando i nemici verso di voi; dunque, cominciate subito a risalire non appena questi si faranno strada nella vostra direzione.



Effettuate questa manovra per dividere gli avversari in gruppetti da voi gestibili. Dopo averli uccisi tutti, potrete andare a recuperare il quarto telefono cellulare. Scendete le scale dalle quali siete saliti, prendete a sinistra ed alla fine del corridoio vi troverete di fronte la piccola macchinetta elettronica.



Localizzate una rampa nelle vicinanze, servitevi delle casse per superare la staccionata, per poi tentare di uscire dall'hangar. Nonostante la porta si chiuda davanti a voi, potrete comunque utilizzare la scaletta per continuare avanti.



In cima, cercate sufficiente copertura. Da qui potrete uccidere tutta la prima ondata di nemici, per poi scendere le scale e, tenendo gli occhi bene aperti, utilizzare una granata per terminare gli avversari. Salite le scale sulla destra per prelevare il quinto telefono cellulare, dunque continuate verso l'hangar, vostro nuovo obiettivo.



Aprite le porte del garage per cominciare una breve scenetta. In pratica, il vostro compito consiste nell'evitare che il bombardiere riesca ad ottenere il rifornimento. Il metodo migliore per riuscire in questo compito senza sforzarsi troppo consiste nell'utilizzare l'esplosivo.



Parlate con il vostro amico al telefono, per poi uscire fuori e continuare verso destra, ove potrete come prima cosa andare a recuperare il primo telefono cellulare della zona. Essi si trova nella porta subito successiva, sulla destra, vicino a quella dove eravate voi localizzati.



Continuate poi dritti fino alla fine del vagone, entrando nella porta sulla sinistra, salendo la scaletta che potrete proprio qui intravedere. Uccidete le guardie che, da sotto, vi vedranno passare sarete anche avvantaggiati dalla postazione sopraelevata.



Prendete le munizioni dentro il trasportatore, continuando a percorrere le carrozze in senso longitudinale per arrivare alla loro fine. Uccidete i nemici, per andare poi a recuperare il telefonino.



Si trova all'interno della macchina dalla quale provenivano i vostri avversari, dietro una cassettina. Salite la scaletta, usate l'ennesimo contenitore come copertura dai colpi nemici i quali proverranno principalmente dal treno dall'altro lato, uccidete gli avversari e scendete attraverso il buco nel tetto, alla fine del quale potrete prendere una scatola di munizioni.



Cercate di essere veloci. Accovacciatevi immediatamente continuando verso la ringhiera sulla destra, noterete dei segnali gialli e neri. Salite su di essa in maniera tale da avere un punto di passaggio esterno dal quale raggiungere il lato opposto del treno.



Tirate l'interruttore per separare le carrozze, quindi uccidete le guardie, e saltate verso la carrozza passeggero dopo aver effettuato un altra visitina alla parte esterna della struttura di trasporto.



Scendete attraverso il buco per recuperare un altro telefono cellulare, tornate su ed uscite la carrozza dalla scaletta dalla quale siete arrivati. Vi troverte in una situazione un po' particolare, infatti dovrete salvare un vostro nemico da un altro vostro nemico, Le Chiffre da Obanno.



Uccidete le guardie servendovi sempre del silenziatore per non essere notati, dunque prendete il telefono cellulare dalla sala a lato. Si trova proprio accanto alla TV, e contiene alcune preziose informazioni riguardanti il posizionamento delle guardie di Le Chiffre attorno alla sua stanza.



Salite sul balcone con il buco buco situato sulla sezione sinistra, quindi prima di scendere cercate di fare piano in maniera tale da poter uccidere il cecchino sul balcone a voi vicini senza doverlo affrontare, ma usando invece una tecnica stealth.



Buttate via il carrello della lavanderia per rivelare un passaggio verso una nuova stanza, la quale non pare avere una chiara uscita. In alto, noterete un condotto, utilizzate il carrello per creare un passaggio che vi consenta di arrivare velocemente nei pressi del condotto.



Usciti fuori, visualizzate subito la possibile copertura per evitare di essere uccisi dai tizi che arriveranno praticamente da ogni lato. A sinistra per uscire dalla locazione, entrando nella stanza con i due cecchini, prendendo anche possesso dell'arma silenziata.



Dunque cercate copertura dietro la porta nel corridoio, dirigendovi dunque verso sinistra per localizzare il nuovo telefono cellulare. Si trova all'interno di alcune scatole, in uno dei magazzino sulla sinistra alla fine del lungo corridoio attenzione a percorrere il corridoio in maniera impunita, potreste essere localizzati da un avversario nel corridoio in linea d'aria con il vostro.



Tornate indietro lungo tutto il corridoio, voltate l'angolo, e vedrete davanti a voi un altro corridoio. Arrivate alla sua fine per notare una porta lampeggiante di colore rosso. Si consiglia di evitare ad ogni costo due mosse che potrebbero rivelarsi davvero dannose: Rimarranno solo degli sparuti gruppetti che potrete cauterizzare con la dovuta calma.



Ci sono anche delle piccole alcove ai lati di cui vi potrete servire senza problemi. Completato anche questo obiettivo, dovrete finalmente dirigervi verso la stanza di Obanno. Continuate lungo il corridoio che, appunto, porta al vostro obiettivo finale.



Dovrete dunque eseguire le sequenze di tasti che verranno mostrate a schermo per completare anche questa erculea fatica. Il livello si svolge con il vostro personaggio avvelenato, dunque mentre cammina lentamente e con la telecamera in movimento continuo.



Potrete comunque servirvi della bussola in alto per ottenere un certo orientamento, ma non contateci in maniera eccessiva. Uscite dalla porta sulla destra, evitando di due tizi che chiaccherano su quella al centro vi farebbero solo perdere tempo, dato che non si muovono in alcun caso ; attraversate la strada, cercando di evitare di essere colpiti dalle macchine, e localizzate la vostra.



Ora, tornate indietro verso la sezione posteriore della stanza, salite su, uccidete la guardia, e servitevi del marchingegno per rendere completamente inattive tutte le telecamere dei dintorni. Al contempo, cercate di avvicinarvi in maniera progressiva alle finestre, dalle quali potrete facilmente sparare a Vesper per salvarla agevolmente.



In pratica, dovrete centrare un gruppetto di suoi inseguitori, chiaramente cercando di non colpire Vesper stessa. Scendete le scale, entrando nella porta a sinistra, uccidendo i tizi subito all'esterno facendo esplodere le grosse taniche che li attorniano.



Fate vostri i due telefoni cellulari in zona, per il secondo non avrete alcun problema dato che si trova proprio all'interno della stanza in cui siete ora, mentre per il terzo dovrete uscire dal magazzino, continuare verso sinistra, uccidere i due nemici che scendono dalle scale arrivando verso di voi, e localizzare i contenitori esplosivi: Dopo aver preso possesso delle armi come vi viene suggerito dal messaggio contenuto nel telefono cellulare, continuate verso la barca.



Continuate verso destra, alla fine del corridoio potrete ottenere un bel po' di munizioni, tornate poi indietro verso il gruppetto di soldati avversari che stanno tentando di mettere al sicuro una zona rendendo la porta molto meno accessibile.



Chiaramente, si tratta di una delle porte in cui voi volete entrare. Sulla sinistra rispetto alla porta in questione potrete localizzare una serie di esplosivi. Prendete ora il quinto telefono cellulare, localizzabile sulla porta a sinistra non appena entrate.



Uscite fuori attraversando tutto il corridoio per poi voltare leggermente a sinistra, ove potrete salire una rampa di scale che vi conduce al piano superiore. Sarete coinvolti in un combattimento, letale nel caso in cui non abbiate copertura.



Prendete tutto il possibile dalla scatola sulla sinistra, quindi saltate per superare la ringhiera, uccidete il gruppo di scagnozzi successivi, continuando poi lungo il sentiero che si sonda sempre sulla sinistra.



Sparate velocemente agli esplosivi per causare l'immediata morte di tutte le forme di vita nei loro dintorno. Avanti, fino alle porte caratterizzate dalla presenza di scalini nei loro pressi.



Salite sui tubi, per poi continuare verso il basso servendovi dei controlli lampeggianti per causare l'apertura delle successive porte Purtroppo, il finale potrebbe lasciarvi un po' di amaro in bocca Prendete il primo cellulare subito dalla panchina, il quale contiene delle informazioni piuttosto essenziali: Salite le scale per cominciare il primo combattimento.



Salite le scale nei pressi del cancello bloccato, quindi effettuate un salto volante verso il tubo, cercando di rimanere in equilibrio fino ad arrivare al telefono cellulare a voi immediatamente successivo.



Sparate verso i simboli luminosi mentre rimanete all'interno della barca, quindi servitevi di tutto il possibile per ottenere una buona copertura dai vostri avversari. Prelevate un fucile da terra e salite le seguenti scale.



Potrete prendere il quarto cellulare superando un arco, noterete che il messaggio vi informa di un incontro tra Vesper ed il suo capo. Continuate fino alla successiva piattaforma, tornando poi indietro, attendendo che la guardia si giri per ucciderla silenziosamente, rimanendo sulle tracce di Vesper.



Salite le scale, eliminate le guardie, uccidete il vostro nemico, e completate il livello. Trattasi ora del livello finale del gioco, che si svolge completamente in ambientazione propria di Quatum of Solace, come si addice giustamente ad un livello finale.



Prelevate l'M14 dai soggetti componenti la prima ondata di nemici, cominciate poi a dirigervi leggermente avanti e, non appena sarete sottoposti a carica da parte dei vostri avversari, rifugiatevi di nuovo verso il muretto che avete appena lasciato.



Salite su, prendete i due cellulari negli uffici, ed entrate attraverso il cancello sulla sinistra. Prendete l'8CAT sulla destra, prima delle scale, sbloccate la porta come ormai saprete ben fare, prendete il quarto cellulare nella cucina, quindi arrivati all'atrio utilizzate l'estintore per spegnere le fiamme quando queste saranno diventate troppo alte da poter essere da voi facilmente maneggiate.



Prendete il quinto cellulare dall'angolo in basso a destra, quindi spaccate la finestra in maniera tale da poter salire le scale dall'esterno e non essere coinvolti dal fuoco. Uscite fuori, e sparate alle taniche di idrogeno.



Recuperate le munizioni, uscite fuori, superate il tubo cercando di rimanere in equilibrio, procedendo lungo le rampe fino all'atrio. Dietro la barra, sulla destra, potrete visualizzare in maniera completa il balcone sottostante senza essere nel raggio d'azione dei nemici.



Potrete anche cominciare ad ucciderne qualcuno. Per ucciderlo facilmente, dovrete mirare direttamente agli esplosivi senza farvi distrarre dall'apparizione delle guardie tutte attorno a voi.



Sulla destra e sulla sinistra potrete vedere proprio gli esplosivi in questione. Dopo questo frangente, vi riunirete con camilla per mettere la parola fine a questo livello e, di conseguenza, all'intero gioco.



Utilizzate immediatamente l'albero come copertura, dato che sarete lanciati in mezzo all'azione non appena comincerete a giocare. Salite le scale per prendere possesso di una nuova pistola, quindi completate il molto semplice mini-puzzle per superare il cancello.



Scendete le scale, al porto. Eseguite dunque la sequenza di tasti come segnalato su schermo. Servitevi del muro come copertura, sparando nel contempo agli esplosivi. Voltatevi, eliminate il tizio che esce dalla porta, per poi addentrarvi nel corridoio da quale proveniva.



Salite le scale, destra, utilizzate le telecamere del sistema di sicurezza. Procedete verso la successiva serra. Tornati alla casa, continuate a camminare verso destra, eliminando lo scagnozzo posto a guardia del balcone.



Scendete le scale, prendete il cellulare, dunque la shotgun all'interno della cassa di colore giallo. Nella cantina, evitate di utilizzare le botti come copertura, dato che non sono in grado di fermare i proiettili.



Salendo le scale nell'area immediatamente seguente potrete anche prelevare il quarto cellulare, per continuare lungo una nuova rampa ed usare il tavolo come copertura per eliminare il successivo nemico. Nei pressi delle scale, ricordatevi anche di recuperare il quinto cellulare.



Salite le scale a sinistra, poi destra, eliminando i presenti. Servendovi della serratura, potrete avere accesso ad una porta che conduce ad una sala di controllo. Scendete le scale, destra sempre correndo, evitando di combattere con i nemici per poi utilizzare la scorciatoia fornita dal muro distrutto per arrivare all'elicottero.



Acute periods of pulmonary exacerbation are the single most important cause of morbidity in cystic fibrosis patients, and may be associated with a loss of lung function. Intervening prior to the onset of a substantially increased inflammatory response may limit the associated damage to the airways.



While a number of biomarker assays based on inflammatory markers have been developed, providing useful and important measures of disease during these periods, such factors are typically only elevated once the process of exacerbation has been initiated.



Identifying biomarkers that can predict the onset of pulmonary exacerbation at an early stage would provide an opportunity to intervene before the establishment of a substantial immune response, with major implications for the advancement of cystic fibrosis care.



The precise triggers of pulmonary exacerbation remain to be determined; however, the majority of models relate to the activity of microbes present in the patient's lower airways of cystic fibrosis.



Advances in diagnostic microbiology now allow for the examination of these complex systems at a level likely to identify factors on which biomarker assays can be based. In this article, we discuss key considerations in the design and testing of assays that could predict pulmonary exacerbations.



The importance of early childhood development ECD is scientifically established and is increasingly recognized by governments and international organizations. However, progress in protecting and improving ECD is constrained by multisectoral influences on ECD, the multiple sectors and venues for delivering services, the lack of a common fiscal and policy space, and weak or fragmented data and monitoring systems.



This paper describes two tools and strategies to strengthen multisectoral, system-wide policy environments for ECD. Developed by the World Bank, SABER-ECD assists governments and their partners to take stock of their existing ECD policies and programs, analyze strengths and areas for improvement using common metrics, and learn from international examples.



The other tool is an Agenda-Setting and Commitments framework, based on research in global health and nutrition that can guide national-level actors in their advocacy and strategic efforts to strengthen the integrated ECD system.



These represent practical and research-based tools to translate scientific evidence concerning ECD into effective and large-scale actions. Despite the voluminous work on premorbid vulnerabilities to psychosis, especially on schizophrenia, the work on premorbid intervention approaches is scarce.



While later interventions during the clinical high-risk CHR phase of psychosis, characterized primarily by attenuated positive symptoms, are promising, the CHR period is a relatively late phase of developmental derailment.



This article reviews and proposes potential targets for psychosocial interventions during the premorbid period, complementing biological interventions described by others in this Special Theme issue. Beginning with pregnancy, parents with psychoses may benefit from enhanced prenatal care, social support, parenting skills, reduction of symptoms, and programs that are family-centered.



For children at risk, we propose preemptive early intervention and cognitive remediation. Empirical research is needed to evaluate these interventions for parents and determine whether interventions for parents and children positively influence the developmental course of the offspring.



The associations between childhood acute lymphoblastic leukemia ALL and several proxies of early stimulation of the immune system, that is, day-care center attendance, birth order, maternally reported common infections in infancy, and breastfeeding, were investigated by using data from 11 case-control studies participating in the Childhood Leukemia International Consortium enrollment period: The sample included 7, ALL cases and 11, controls aged 2—14 years.



The data were collected by questionnaires administered to the parents. No significant relationship with a history of common infections in infancy was observed even though the odds ratio was less than 1 for more than 3 infections.



The findings of this large pooled analysis reinforce the hypothesis that day-care center attendance in infancy and prolonged breastfeeding are associated with a decreased risk of ALL. The effects of early postnatal maternal deprivation on the biological characteristics of the adipose tissue later in life were investigated in the present study.



MD was achieved by separating the rat pups from their mothers for 3 h each day during the 10—15 postnatal days. However, the levels of the key molecules in the adipose tissue were substantially altered. Given that these molecules influence the mitochondrial metabolism, our study indicates that early postnatal maternal deprivation can influence the fate of adipose tissue proliferation, presumably leading to obesity later in life.



Arbuscular mycorrhizal AM symbiosis occurs between fungi of the phylum Glomeromycota and most terrestrial plants. However, little is known about the molecular symbiotic signalling between AM fungi AMFs and non-leguminous plant species.



We sought to further elucidate the molecular events occurring in tomato, a non-leguminous host plant, during the early, pre-symbiotic stage of AM symbiosis, i. We adopted a semi-synchronized AMF root infection protocol, followed by genomic-scale, microarray-based, gene expression profiling at several defined time points during pre-symbiotic AM stages.



The microarray results suggested differences in the number of differentially expressed genes and in the differential regulation of several functional groups of genes at the different time points examined.



The microarray results were validated and one of the genes induced during contact between AMF and tomato, the expansin-like EXLB1, was functionally analysed. Expansins, encoded by a large multigene family, facilitate plant cell expansion.



However, no biological or biochemical function has yet been established for plant-originated expansin-like proteins. EXLB1 transcripts were localized early during the association to cells that may perceive the fungal signal, and later during the association in close proximity to sites of AMF hypha-root colonization.



Moreover, in transgenic roots, we demonstrated that a reduction in the steady-state level of EXLB1 transcript was correlated with a reduced rate of infection, reduced arbuscule expansion and reduced AMF spore formation. Background Neuroimaging and neuropsychological literature show functional dissociations in brain activity during processing of stimuli belonging to different semantic categories e.



The aim of the study was to provide information about the timing of processing stimuli from different semantic domains, without using verbal or naming paradigms, in order to observe the emergence of non-linguistic conceptual knowledge in the ventral stream visual pathway.



Event related potentials ERPs were recorded in 18 healthy right-handed individuals as they performed a perceptual categorization task on pairs of images of animals and man-made objects i.



In the next processing stage — the response was stronger to artifacts and usable items at anterior temporal sites. Late ERP effects might reflect semantic integration and cognitive updating processes. Overall, the data are compatible with a modality-specific semantic memory account, in which.



To identify clinicopathological factors predictive of lymph node metastasis LNM in intramucosal poorly differentiated early gastric cancer EGC, and further to expand the possibility of using endoscopic submucosal dissection ESD for the treatment of intramucosal poorly differentiated EGC.



Data for 81 surgically treated patients with intramucosal poorly differentiated EGC were collected, and the association between the clinicopathological factors and the presence of LNM was retrospectively analyzed by univariate and multivariate logistic regression analyses.



Several clinicopathologic factors were investigated to identify predictive factors for lymph nodes metastasis, including gender, age, family history of gastric cancer, number of tumors, tumor location, ulceration, tumor size, macroscopic type, lymphatic vessel involvement, and signet-ring-cell component.



However, gender, age, family history of gastric cancer, number, location, ulceration and macroscopic type of tumor were found not to be associated with LNM. Of these 81 patients diagnosed with intramucosal poorly differentiated EGC, 7 8.



The LNM rates were 9. There was no LNM in 54 patients without the three risk clinicopathological factors. Tumor size, lymphatic vessel involvement and signet-ring-cell component are independently associated with the presence of LNM in intramucosal poorly differentiated EGC.



Thus, these three risk factors may.



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Sniper — Archer 3rd Job Skill Build: Explosive Bolt MAX 5. Mortal Blow MAX 8. Aggressive Resistance MAX 9. Evasion Boost MAX Pain Killer MAX Last Man Standing Attacks against a lone target do much more damage. Bolt Surplus Increases the number of attacks for all multi-hit skills.



Increases the number of attacks for all multi-hit skills by 1. Piercing Arrow Fires an arrow. Its effect increases with each enemy it hits. Vital Hunter The further you are from your enemy, the lower their defenses will be.



Arrow Illusion Summons an arrow illusion for a short time to draw enemies in and damage them. If you get hit during the skill, you will launch a powerful counterattack. Not affected by attack reflection.



However, this will not work on all abnormal status effects. Snipe Fires a carefully aimed shot to deal severe damage. Illusion Step Temporarily increases Dexteriy and avoid greatly. Permanently reduces damage taken from enemies.



Dodge Rate is its own individual rate, separate from avoid. Maple Warrior Temporarily increases the stats of all party members. Marksman — Archer 4th Job Skill Build: Bolt Surplus MAX 3.



Crossbow Expert MAX 4. Piercing Arrow MAX 5. Sharp Eyes MAX 6. Illusion Step MAX 7. Arrow Illusion MAX 9. Vital Hunter MAX Maple Warrior MAX Snipe — Cooldown Cutter Required Level: Snipe — Boss Rush Required Level: Snipe — Reinforce Required Level: Piercing Arrow — Reinforce Required Level: Piercing Arrow — Spread Required Level: Sharp Eyes — Persist Required Level: Sharp Eyes — Guardbreak Required Level: Bullseye Shot Required Level: High Speed Shot Required Level: Epic Adventure Required Level: Applies to any Explorer class within the party.



Marksman Hyper Skill Build 1. Snipe — Reinforce MAX 6. Bullseye Shot MAX 7. True Sniping Accurately snipe enemies in your sights. Use your left mouse click to attack and right-click to cancel the skill.



You can aim for up to 12 seconds, during which you are invincible. You will also be invincible for 2 seconds after the skill ends. Split Arrow Infuse your arrows with a mysterious aura, causing them to split into multiple arrows when they hit an enemy.



True Sniping Trio 1: Pearl of Knowledge Switch monster as soon as possible once you are strong enough! The list below is a mix of meso vs EXP. Level 10 — Level Orange mushrooms only for the funded — Comments: Level 15 — Level Pig Beach Tough, best using melee weapon but you wont earn here.



Best for the funded — The mushroom map in zipangu Not too bad but green mushrooms are problematic — Funded: Biner Good spawn, might be difficult for that level — Most recommended: Orange mushrooms at Construction Site.



Level 20 — Level Ghost Stumps decent exp — Funded: Wild Boars — Funded: Stopnow — Most recommended: Horny Mushrooms; Green Mushrooms. Level 25 — Level Fire Boars — Funded: Nospeed — Most recommended: Level 30 — Level Curse Eyes good exp, but high hp — Funded: Jr kitties — Funded: Nospeed Decent spawn — Most recommended: Level 35 — Level Freezer good spawn, but considerably high HP — Most recommended: Fire Boars; jr cats.



Level 40 — Level Wraiths good spawn rate and exp — Mask Fish easy to kill, decent exp and money — mateons exp is quite decent — barnard grey exp is quite decent — Ludi robots good exp, although quite hard to kill — Freezer Good spawn — Funded: Paper Lantern Ghost good exp and spawn but lots of people — Funded: Copper Drakes this could be difficult due to packed spawn — Funded: Moon Bunny Decent exp and spawn, but difficult — Most recommended: Robots; Platoon Chronos; star and lunar pixies.



Level 48 — Level Money earned is good too — Platoon chronos good drops, exp not bad, good money. Flyeyes fast exp and spawn, but dangerous and wastes pot — Most recommended: Level 55 — Level Mixed Gollems might be difficult with no sniping panels — Funded: Coolie Zombies its best to come with a friend, but new coolie platform sucks pretty much — Most recommended: Level 60 — Level Coolie Zombies if you want to come here, do not solo.



However, new coolie map platforms are not so good. Mixed gollems difficult without sniping platforms, hard to get slot as well — Funded: Officer Skeleton difficult to kill — Funded: Slimy Rather packed spawn and crowded with people — Most recommended: Luster Pixies; Jr Yetis.



Level 70 — Level However, new platform is not as good — Mixed Gollems great exp, but nearly impossible to get slots, arrow rain is needed too — Luster Pixies not recommended, low exp although great money Carpark party training great exp, but arrow rain is needed — Showa Street 2 average exp — Officer Skeleton average exp — Trucker good spawn, a good spot for Arrow Rain builds.



For pt — Mixed Gollems; Parking lot. For solo — Coolie Zombies; Kappa. Level 80 — Level Might be slow for the level — Slimy Might be slow for the level — Most recommended: Gobies, Deep Sea Gorge 1. Deep Sea Gorge 1; Gobies.



Snails and Maple Island briefed quests Level Maple Island quests Level Orange mushrooms, with an equiped crossbow. Jr Yetis, to hunt for a couple of glove for ATTs. Herb town, hit monsters.



Here is a list of all the Item's that can be found alongside the game. Note there are several methods to obtain the item. These two Ice Crystals are different. For example, to make the, you'll need the Ice Crystal from the monster Cold Gel and not the classic you can buy in the shop.



Wednesday, December 04, End Date: Tuesday, December 17, Rewards: Wednesday, December 18, End Date: Wednesday, January 29, Rewards: Saturday, January 18, Rewards: Tuesday, December 31, Rewards: Wednesday, December 11, End Date: Tuesday, December 24, Rewards: Wednesday, January 01, End Date: Saturday, December 21, End Date: Sunday, December 22, Start Time: Sunday, December 22, End Date: Monday, December 23, Start Time: Saturday, December 28, End Date: Sunday, December 29, Start Time: Sunday, December 29, End Date: Monday, December 30, Start Time: Friday, January 31, Rewards: Wednesday, January 15, Rewards: Wednesday, December 25, Rewards: Sunday, January 05, Rewards: Saturday, December 14, End Date: Sunday, December 15, Start Time: Sunday, December 15, End Date: Monday, December 16, Start Time: Wednesday, December 25, End Date: Thursday, December 26, Start Time: Wednesday, January 15, End Date: Tuesday, March 11, Rewards: Honestly surprised no one made a thread yet What did you get?



I only got graceful guants so far. Primitive Fox Gloves F. Kind of wanted the Holiday Bracelet due to the bells' ability to be dyed, unlike that of the Pierrot Bracelet. It was some pair of gloves for female giants.



Well off into the dressing room abyss for you, never to see the light of day again. Padan's garb Aka that thing i can't wear cause i'm a giant. My brother recieved an unusual gold box from the event on his mule. It should be too early to recieve the special box, is this a glitch?



It contained puppet theatre gloves when we're supposed to recieve an outfit today. Lirina's Business Suit It's been on the wiki for like 2 years and it finally came out. Best things I got today was: Into the Dressing Room it goes!



Only notable things I've received from the event so far have been two Puppet Theater Gloves, which appear to be a common drop from the event. Reminds me of Maplestory. I've never heard of nor seen it around.



Have yet to check the box for today. Has anyone heard of someone getting Summer School Uniforms from the boxes? I got a Lirina's Business Suit. My second one from this event. The first one I found on the floor at the same spot I logged in at.



Someone musta logged out at Karu as well NPC fodder, heh. My haul for today: Belmont shoes with Metallurgy 3. Lirina Business Suit today. Better than the usual ego food, but eh. Nothing worth mentioning thus far. A somewhat nice-looking Fitted Cord Suit http: Rest of the stuff was like gauntlets un-enchanted and some random female boots.



Never got the dress but http: Are you keen on living a beautiful country life and managing your own farm? While you make your dream come true in real life, manage your own virtual farm in this fun and challenging game. Grow crops and trees, care for animals and earn a lot of points to purchase upgrades and unlock different achievements.



Expand and improve your farm and play with your friends all over the world to see who's got the best farm in the countryside. The Media and Sports Corruption: Cliccando yr hire film dealer, acconsenti alla raccolta da total nostra di informazioni su Facebook e fuori da Facebook point i gaming.



In george lagos to a other area, Bally's Atlantic City is an great game and a format piece. Metal Boots Level 16 Regular: Metal Pants Level 17 Regular: Metal Armor Level 18 Regular: Metal Helm Level 15 Regular: Plate Gauntlets Level 22 Regular: Plate Boots Level 23 Regular: Plate Pants Level 24 Regular: Plate Armor Level 25 Regular: Mirage Gauntlets Level 29 Regular: Quest will be started automatically once you receive the drop if you are the appropriate level.



If not, level a couple times and right click the item to start the quest. Complete it for the dread gauntlets. Mirage Boots Level 30 Regular: Complete it for the dread boots. Mirage Pants Level 31 Regular: Complete it for the dread pants.



Mirage Armor Level 32 Regular: Complete it for the dread armor. Mirage Helm Level 30 Regular: Trade 30 spirit cores for the helm. Spirit cores can be found from the Sealakels just south of the town or the Goblin camp to the south east.



This item is only from AP events and is a sought after item because of its uses in the PvP zone. Sylma Gauntlets Level 36 Regular: Sylma Boots Level 37 Regular: Sylma Pants Level 38 Regular: Sylma Armor Level 39 Regular: Sylma Helmet Level 37 Regular: From a level 36 quest in Silvaren.



You have to trade 30 nightmare cores for it. Nightmare cores drop from most Map 3 mobs. Porch Pants Level 40 Regular: It features the same style as Sylma armor but with blue piping. Porch Armor Level 40 Regular: Mithril Gauntlets Level 43 Regular: Drops from mobs in Maitreyan Dungeon, drops in Cloron level 1 Dread: No confirmed examples in existence.



Mithril Boots Level 44 Regular: Mithril Pants Level 45 Regular: Can be purchased in Apulune Heroic: Drops from mobs on top level of Maitreyan Dungeon, drops in Cloron level 1 Dread: Drops from the dragon form of the Freezing Mirage boss.



Mithril Armor Level 46 Regular: Mithril Helm Level 44 Regular: From a level 43 quest in the Huig Stronghold on map 3. You have to trade 30 pint cores for it. They drop from most map 3 mobs. Note that this is NOT a legend helm.



Is only available from AP offers. Adamas Gauntlets Level 50 Regular: Drops from mobs in Cave of Stigma Legend: Adamas Boots Level 51 Regular: Adamas Pants Level 52 Regular: Drops from the Cryptic Throne bosses. Adamas Armor Level 53 Regular: Adamas Helm Level 50 Regular: From a level 50 quest in Apulune near the docks to the east.



You have to trade 3 lvl 3 endure lapises and 15 Dark Mage Stones for it. Lvl 3 endure lapises can be found from PVP mobs, such as the skeletons south of the castle. Daynorth Gauntlets Level 55 Regular: Daynorth Boots Level 56 Regular: Daynorth Pants Level 57 Regular: Drops from the Scorpion bosses of Deep Desert.



The Scorpion bosses are considerably harder then the Troll bosses needed for the top, which means Legend and Dread Daynorth Pants are expensive and rare. Daynorth Armor Level 58 Regular: Drops from the Troll bosses of Stable Erde.



Vallum armour is available only in 6slot variety. It can be used by HMs and UMs. Vallum Gauntlets Level 60 6-slotted: Available from a L60 quest on map 5. Random drop on map 5. Vallum Boots Level 61 6-slotted: Available from a L64 quest on map 5.



Not L61 6-slotted orange stats: Vallum Pants Level 62 6-slotted: Available from a L63 quest on map 5. Vallum Top Level 63 6-slotted: Available from a L65 quest on map 5. Justia armour is available only in 6slot variety.



It comes with orange stats. Level 16 NM Cape: Old AP promo item that is no longer available, and is thus very expensive. Level 31 NM Cape: Can be purchased in Apulune for 30M gold price? One of each stat available.



Level 33 HM Cape: Cape of the Nemesis. Adds 11 str and 11 rec. Level 48 HM Cape: Cape of the Revenge. Adds 16 str and 16 rec. Level 54 HM Cape: Cape of the Vengeance. Adds 18 str and 18 rec. At the moment that includes left to right, top to bottom:.



You will be in this map from level 1 to around level 20, after which you can safely handle map 2 mobs and can enter map 2 through the portal in the southwest. Keolloseu is the main city and contains gates that will take you to other maps.



As a fighter you will start the game in the town of Beika, in the northwest. In this map, though you can complete all the quests, the quests that give gear and items for a fighter will be located mostly on the west side of the map.



Cornwell Ruin, at the far west, is a good leveling place for around level, depending on mode. The Cloron dungeon in the southeast is a awesome leveling place for when you are around level You will need to spend a significant time on map 2 before you go there, otherwise you will just die.



At the bottom level is the Cloron Troll and Cloron Dragon, bosses that drop high level items. Also located on this map is the first PvP zone, for levels Roughly speaking, mob difficulty increases as you go further south.



Willieoseu Map 2 If you entered the southwest portal from map 1, you will appear at the farm in the northeast on this map. Arktuis Vill is the main city here, with Silveran down south being a close second.



You should remain in the upper half of this map from around level 20 to around level 30, when you can start moving south. As a general rule, mob difficulty increases in a spiral on this map, the easiest mobs being in the northeast, then becoming harder as you venture towards the northwest, with the hardest mobs being in the centre in Maitreyan.



Perhaps one of the more important parts of this map is the first Epic Quest, which will give you a powerful level 25 weapons for free see the weapon section for details. If you use dual weapons instead, you might want to ensure you take another special quest located just above the lighthouse at the west middle of the map at level Around lvl35 you can either enter map 3 through the portal in the southwest or head to Maitreyan.



Again beware, Maitreyan is very difficult, especially solo. Maitreyan is home to the famous legend-armor-dropping boss, Ankylul, and his minions. Adellia Map 3 If you came from the portal in map 2 you will appear in the far North middle of the map.



The main town to the south is Huigronn, and it has portals to numerous places, including Skulleron Pandorashys. If you are around level 35 you should head west to the beach, goblins and sealakels are good mobs for you for almost another levels which should unlock the next mode for you if you are NM or HM.



This map can keep you busy all the way to level 50, Aquilus Tor in the south being the hardest place. If you are interested in leveling your toon further, Pandorashys is a good choice, as is the Jungle and Desert Maps in Karis see following maps.



The Cave of Stigma in the far northwest is a high level dungeon that has bosses who drop level 5 stat lapises. However, it is the best spot in the game for farming L5 lapis, so is almost always crowded out. Once you reach L58 or so, you can see if you can find space in there though.



It can be reached through a gatekeeper in Huigronn. The mobs here can easily keep you busy to level 58, but compared to the jungle or desert maps they give low exp. On another note Pando is the home of the famed Lapis Quests.



Three times from levels you can complete a quest for the reward of a random level 4 or 5 stat lapis, or even a level 6 effect lapis as far as anyone can tell it is random. Pando is the last high-level place without the added danger of PvP and Fury toons involved.



It can be reached from the portal near the middle of Keolloseu. There are several quests here but beware of the opposing faction if you intend to complete them. There is a single alter to fight over.



This zone includes the dungeon of Pharos, an excellent place to level during these levels. Not only is the dungeon Fury free, unlike most leveling places in PvP zones, but it also gives nice exp and the boss of the dungeon, Pharos, drops some nice PvP weapons see the weapons section earlier in this guide for more info.



Beware obviously going through the PvP zone to reach the dungeon — even though you are still in the lightside base, furies occassionally stray there. There is one alter here to fight over.



Level 3 and I think L2? At the bottom of D2 is Kimuraku — a boss who drops L1 elemental lapis. Sky City is a portal in the middle of the map, above the huge tree. The Jungle dinosaurs, crocodiles, and turtles can drop Strength, Wise, and Intelligence dual lapises.



These will be green at levels The troll mobs can drop level 56 noble, dread, or legend boots. The troll mobs will be green at levels The two troll bosses, one in the middle of the water circle to the north and one in the middle peninsula further north, can drop level 58 noble, dread, or legend tops very rarely.



These bosses will be green at level The portal for Oblivion Island is also located at the northern part of this map. It can be accessed only by a raid party of 18 people or more, and only at certain times.



In the centre of the map is a portal to Caelum Sacra, an instanced dungeon that can only be entered with a party. The angel just outside will give you a quest to get a L55 elemental weapon, which is worth getting.



The scorpion boss, in the far south, can drop level 58 noble, dread, or legend pants very rarely. He is very strong, and I would advise not trying to attack him until levels 59 or Deep Desert 2 When you enter from DD1, you will appear in the centre far-east.



Here reside some small scorpion and caterpillar mobs, along with zombies, plants, and some mini-bosses over near the temple to the west. I would advise not trying to grind here until around level These mobs drop the fairly useless and inexpensive accessory lapis, so some people may prefer the Jungle or Deep Desert 1 for the better drops.



The screenshot is slightly out of date and the entry portal has been moved since then. Just as dungeon mobs and monsters in Pando are much harder than normal mobs, mobs in map 5 are - significantly - harder than any previous mobs you will have encountered.



You cannot effectively solo here, and it is - highly - recommended to use a cont if you are UM even if you have never felt the need before. After that progress to Kobolts or possibly the Black Vine area they have lots of ranged mobs there though….



Despite this being a lightside map, it is possible for Furies to take relics in Kanos Illium and then invade. There should be two small flags added to your HUD. If these show an axe and a shield, then a portal has been opened and fury can enter the map.



Even if the portals are closed though, it is possible for fury to still be in the map, so beware. The entrance portal is in the southeast. It is split into 4 quarters, each containing a different element. Clockwise from the top, the elements are earth, water, wind and fire.



If the northwest and centre portals are both taken, a second portal will open in your base in the southeast, allowing alliance into the fury Map 5. Apulune This is the shopping district of Shaiya. Dragging items into the shop and setting a price for them will let other players buy stuff from you.



Towards the south east, there is a gatekeeper near to the bank teller and the gold bar merchant which will allow you to teleport to the Bootleggery area or some similar name. This is an area for both fury and alliance, but you are unable to PvP here.



Some very important things are needed for a fighter AOE. I prefer the Dual Swords and 2hnded sword combination. Other combinations will certainly work though, choose what is fun for you. I do recommend having duals in your combination though, and I will cover why later on.



Second you will need your AOE skills, which fighters will have many of as time goes on. I will soon be posting screenshots of what my skill bar looks. The skills used in and of themselves do not matter so much as you follow a few important points.



First debuff the mob. This is essential simply because you are being hammered on by many mob and not just a single mob or two like the standard. Next would be any damage over time skills, ie Pollution Zone. Both of these skills are 1 handed skills so that is my start weapon.



Skill bar number 3 is my dual swords, making a very quick switch. At this point your choices are to run If your health is getting low and the mob still has fair health or to add a 3rd stage to the AOE.



I have recently added the 6th slot on my skill bar with a Legend Angervadil and 7th would be Wild Wild Dance. At that point I pot if need be, swap my duals back on and run till Windspins are recharged which will most always finish the mob netting 10 to 15 kills in the time it takes to kill 3 solo.



Rest up and reset your weapons to their proper places ready for the next bunch. Select a single mob in your bunch. This one mob should be among the strongest you are gathering. If you do not select one mob, the Wind Spins will not work, nor will Wild Wild Dance as they both require mob to be selected as attacked.



If your selected mob dies before other mob, reselect a mob, it is essential to always have one selected or you may be clicking an attack while 10 mob hammer at you with nothing coming back at them. Be sure you have your start weapon equipped.



If you have duals you will miss some very important attacks and it may throw the entire pull to pieces, bringing you a painful death. This is much quicker damage taking then most grinds will be. If you do not have pots get pots.



You can sit and still get much more experience then the standard grind. Test your mob to see how the damage they take goes. The opposite is also true. Even having mob that dies at the end of one run of AOE is almost too low.



You will out grind the spawn and not be AOEing to potential. Fastest experience I have found left all mob dead after 1 full round of AOE and 2 more windspins to finish them off. On both points I think those people are wrong.



Including cost in nos I still have brought back profit from my grind. In all levels all the way from 37 the lvl I started solo AOE to lvl47 I made a lvl before my nos ran out, and made more gold then the Nos cost me just by selling everything to NPC when my inventory was full.



These are your second and third weapons and losing an uber lapised or epic weapon hurts. Beware of the stragglers. Even the most well dexed fighters miss. From time to time you will have a single mob or two near dead or even only half dead.



Be on the lookout for these mob and strike them down fast. This is why I use duals, my Legend Driitz not only carry more attack power then any of the other weapons I use, but they have attack speed the other weapons cannot match.



Normal mob are usually too spare to truly AOE many mob at once without too much running. Dungeon mob have better drops, more experience and are usually close enough together to allow a constant grind and optimal lvling.



I have always played up the high dexed fighter and this is true even more so in UM. My normal mode was a solid 2str 3dex fighter to lvl 50 with zero issues. My HM was a 4str 3dex and again more unbeatable against like lvls of all classes with the exception of one VERY high dex Ranger who I beat once and pwned me every other time.



Lapis was heavy to rec and str. After lvl45 I start adding points more randomly. Alil more str this lvl, alil more dex on this one. Basically whatever I felt would add more to my grind. Build however you would like, but you NEED to be able to hit consistently and get missed consistently High dex as well as be able to take a beating Good rec.



Str, while essential is not completely nessisary. If more comes to me I will add it and edit it. Also feel free to add more points and I will edit my post as needed. Did a lot of human Toriel sketches today, this was the only one I felt like cleaning up a bit.



Veils are still fresh right? The rest of the outfit is more or less the same. The year-old husband of Queen Elizabeth was taken in for treatment last week. This has been a great experience. I write this at the dock at Kaneohe Yacht Club.



Rene picked me up and took me to the Wilsons for Breakfast and that long awaited shower. We all got along in a 39 foot boat, sharing bunks, working to a rigid watch system, eating, drinking, sailing for 2 whole weeks. No-one lost their temper!



No-one publicly criticized another, no-one refused to help another or take their turn - it was truly a great experience. Will I do this again? Well now it is more that 24 hours since we finished, and the parties at KYC are in full swing - yes I would like to.



I feel more confident about my abilities to handle sailing problems in difficult conditions - so yes. Would I sail with this crew? I can't believe how we all got along. Would I sail on Hooligan? She is a fine boat - well behaved and comfortable.



Well equipped and a joy to sail. So I look forward to another Pacific Cup race. Signing off Ian one of the Hooligans. This is similar to a "Let's play" thread but not really on the same vein, so i thought it would be ok to open it up here by now Either way, the idea is this: Sharing the same account.



Those who want to play but dont want to download and instal the client, can help making decesions via screenshots and talking in this Thread. The goal Is to reach Endgame. Endgame will be defined by that point where a character can acess all areas of the game and survive for at least 5 whole minutes in those places.



Everybody will play with the same account, and that's where communication kicks in big time. People will be able to Schedule thei game sessions. So, if today i can play and nobody has reserved today, i come here post when i'll most likely be playing dont have to be exact So, of course, it's expected no "assholish" behavior like "stealing" the account since multiple users will own the password or selling gear without talking to people here first.



The evolution of our avatar will also be picked as a group decision But if the majority wants to make a tank, you dont go around making a Quickcaster The same applies to Buying and selling itens and skills.



Other than that, you can do whatever you like. Do quests, mob hunt, raid, whatever.. The only point in common for all players are these: The very first thing you must do is pick a game. I strongly suggest you pick a game you never played before.



We go blind and we go bold into it. So i'll post some suggestions, and you guys vote or suggest other games that you never played before. As soon as we have our game picked, you all can download the client, and I'll make the account, passing it to all players via PM.



Because this is actually official Art for the game http: You can check gameplay videos by simply typing "Gameplay" and the game name on Youtube as soon as we pick the game, we can start downloading and talking about what character we will make.



I'd like to take a ganter at this. I'm getting tired of all my old games. Though, Bells, we would have to make sure everyone can run the game, so post sys requirements maybe? But but but account sharing?



Isn't it against the rules? Atlantica Online seems nice, too. The most demanding of all of these is Atlantica Online, so, if you can handle it, you can handle them all http: There are so few It's the best way i can think of.



Let's say you have time to play on Fridays, during the afternoon, so you come here and you book that time slot for you. Now, all the players know you will be logged on during that timeframe. If you're not going to use that timeframe, just post here and cancel it.



It's most likely that we will have a very small number of people actually sharing the account, so it shouldnt be complicated at all I for one, am more likely to play these after midnight between monday to thursday, so, if i were to play today i would just post here saying "I'll be logged today from 1am to about 3am" and there you go Solves a LOT of unnecessary confusion, especially if two people would be playing back-to-back.



We could make a big ol' scheduler thing. Heck, we'd probably need someone just to manage the whole thing, but count me in Im guessing we would end up with probably 6 people playing the game and about 4 more just pitching in here in the thread, and that is in a high success scenario I still need more votes on which game to take, though Still manageable if that's what the crowd wants My cpu can run it, and it looks pretty for me.



I keep forgetting that the laptop I will be running this on can run Far Cry 2 almost. I worry about the processor though. It's only a 2 gig single core. Well, that's good enough for me! You can gt it here http: So, without further delays i Present: Get 8 Mercenaries in your party 3- Join the Man: Create a guild and control a town 5 - Royal Blood: Become a King 6 - Crafty McCraftson: Promote one of your mercenaries from the lowest to the highest ranking 8 - Collect them all!!



Become an Apprentice 10 - Join me luke Become the master of an Apprentice More Achievements can be created by anyone playing in game or via forum and more will be unlocked later on. The player that gets the Achievement can claim it in the Thread!



OUR AVATAR In atlantica we can pick one of 7 characters, these are quite cool looking and different, here are our picks, you all can vote on which we should make so we can start when someone finishes the download first.



Flame Sword extra Damage Good Stat: Lightning Spear extra damage Good Stat: Freezing Axe Paralyzes targets Good Stat: Silence Locks magic skills Good Stat: Blessing of Life heal Good Stat: You can Play by Downloading the Client and sharing our account, or you can play by following the Thread and giving your opinion and ideas.



Even though I wont myself play this I'm not multiplayer guy that much but as I strongly support this thing inside my mind I'll say that Listen Bellsouth Minion. Long range chacters will in theory at least easy to level up because you can run away easier and still do damage.



That's the plus side of long range even though in end game it will probably be so that melee chacters will do more damage but long range chacters will still be able to be away from actual battle.



But basically, choose cannon, bow or gun people! I'm gonna go with gun. Based on nothing more than what I see here. I'll get to downloading the game sooner or later. I'll start downloading this week, but I can't say for sure yet how long it will take after that for me to get playing.



I would be ok going Gun too if everybody is onboard, but Axe's Freezin skill seems highly praised. I'm going to vote for Bows, because I just love the idea of silencing mages. In other words, shooting them in the throat.



Do note that if your main character dies in Atlantica, your team is defeated, so putting yourself in the rear rank is a good idea. You can still do this with a melee character, but who wants to play a swordsman in the third rank?



Wouldn't suggest all-range, though. It's a tactical game, so you'll need melees in the front rank to soak damage, since range characters are pretty weak at that. Can't kite either, since all battles shift to a tactical grid once they begin.



But as there doesn't seem to pure mage type chacter offensive magic I mean! Or is it only for enemies or just certain classes? I would myself say that go for guns or bows as it seems that guns do good damage and bows are useful against mages.



And basically I would say that both mages and meelee fighters can cause lots of damage, so it would be good take care of them first. Archers all kind can be irritating though and you can shoot them with your bullets and arrows too!



And what is going to be your chacter sex and name? This seems to be quite interesting and I will probably enjoy laughing at yo.. Don't laugh at me! More enemies with lots of armor or more with magic? If the former, go with guns, if the latter, bow.



Everybody has skills and some form of magical attacks, Staff users though, are move towards healing magic, which as far as i know, it's exclusive to those types of characters. A quick glide on the forums shows that Axe and Cannon are the "PvP" and "Quick Level" characters of choice, due to damage and skills i was looking toawrds cannon, but i liked Gun better In a while i'll bring some more details about the Cannon and Gun characters sorry about the Bow user but form what i've seen the silence skill isnt really all kick ass as i would like to be, all you need is a monk or a "Green magic" type unit to get in the clear.



I'll post comparisons between Cannon and Gun so we can make the final call in a minute or two, keep giving ideas! The gun's long range ability inflicts damage to 3 enemies in a straight line.



Piercing damage Power Rate: Plus, we can get archers as Mercenaries So, if everyone is Ok, we're going with Gun, right? As someone who's played this game but probably won't participate in this, if you go gun, be sure to get another gunner merc, IMO.



The "piercing" quality isn't anti-armor, it is a poor translation way of saying that gunners hit everyone in a row, from front to back. This is nice, because they're the only people that can hit third row mages generally without taking out the front, but the damage is severely reduced for every enemy behind the first.



Archers tend to do more damage to their primary in my experience, but they only hit one enemy. Line-fighters like spearmen and gunners really shine in groups or pairs however, my current party is a staff main, 3 spearmen, 2 gunners and a monk, and linear blitzing is absolutely awesome.



If im not mistaken we can only hire Sword's as mercs in the beggining We also can share ideas about how to level up, what sort of gear we should look, if we should fish or create itens You cna download the client as a 2 part direct-download so you can use programs like Flashget or using several download mirrors, or a torrent file, and there is even a Downloader provided on the site itself that allows you to pause the download.



Starter mercs are sword, spear, gun, and archer. Shamans at level We just need to recruit DFM to write an epic metastory and Arhra to attempt the incredibly difficult parts over and over for hours on end, while I make smartass comments about the things that happen in the game.



I'm voting for gun main and a sword merc too. I haven't really looked into the game much don't have time at the moment but when I get a chance I'll download the client! Or maybe a rotation so that when it's someone's turn they'll be able to prepare?



I also find it kinda funny that Atlantica was picked. To anyone who is insterested: I was going to use Spoiler2 tags to hide these they are big but i dont want to get warned We have our Gun. I picked Female, becaus, as you can see Also i tried to customized the character very few options So i ended up Nariko-ing our Character!!



I picked the name, because, since i wouldnt be able to please everyone, i just went for the displease everyone angle. An angel greets us at the Tutorial stage, where she gives us our first Quest. We get out to the world There is a small arrow following us.



ANd it's pointing to the opposite direction!! Well, that's our quest guide. You see, it points you towards your quest goal! Well, let me tell you. I run a Sempron 1. Im right under mininal spec. So i had to go in game you cant do it from outside and change the settings to the all mininal req I personally dont mind playing this way So, out of 5 graphic seetings, im running on 2.



Now he gives me these options of who i can hire! And ofcourse, that's a major game decision, so you all have to pitch in. All mercenaries come with skills of their own that are the same that our NuklearGun Nookie for petname: D could have on that class.



So, we have the Archer who is a sniper, the Swordsman who is a tank and debuffer breaks shields and the Lance who just seems really brutal, and the Gunner who is just a copy of our main char.



So who is going to be guys? Also, if you want to play this but dont want to download the client, here are some important info for future decisions. A'la Diablo, itens break. Refining makes them stronger and more durable Enchant: Might be very important but risky.



It allow us to improve our own weapons! We have 19 hours left. I dont know what this is And we have our first Actions, we can get a lot more by leveling up.. If you want to play, download and install the client, and PM me to get the account.



If you want to participate with us but dont want to actually play the game, just pitch in your ideas and opinions and follow the gameplay Also, i would like to play a little more today, maybe test a few battles Our very own skill "Wild Shot" is there too If you want to participate with us but dont want to actually play the game, just pitch in your ideas and opinions and follow the gameplay That will be me, yar.



What a great idea, isn't it? That will be me, yar. So, this is what the score is looking like we have: Vote for the spear frontline as they seem to have enough vitality while loading up on the killiness. We all know dead men don't fight back!



Undead guy is a dead guy. I bet you will download a mod where men will also have boobies. Man boobies, you sure feel disgusted now. Also, stop poking your computer's screen, it's getting dirty. Okay, I tried it out made a character on another server to see how the game was like.



I suggest all of the people planning on playing to do the same. Battles take a little bit to get used the action points, mostly but it's pretty fun. So, if anyone wants the password to play during the weekend, let me know ok?



So far we will be Getting 2 spears unless more people ask otherwise. I think we should get a melee character to aid us. How about swordsman x1 and spearman x1, so we get the feel to both and know better in the future which kind to hire more.



I plan on starting my download this weekend. Can't be sure when it will be finished. I plan to participate in this, but I also plan to create my own character to see for myself from start to finish what the game is like.



So far we will be Getting 2 spears unless more people ask otherwise But we can't make a ragtag bunch of misfits with two people using the same weapon! I suggest one Sword, one Spear! Me thinks i did a booboo You can totally blame my mouse for the first two Here we are killing bambi and his family I promisse, if i get a chance i'll get a sword guy and any of you can jump in there and exchange them if you like just dont blow our money all away!



BUT there is an Upside Spears attack 2 enemies in a row and combo like crazy! So, now, we have a Frontline of 3 spearman who can hit any character on the 2 first rows, and a gun in the middle row who can hit everybody anywhere!



It seems a fairly good start. And soon enough we will be able to get Shamans who also heal. This could make our entire party into a tank. Also, all our mercenaries use the same kind of Equip, so, i dunno So, there are a couple things to notice from my first gameplay session..



Already got Lvl 8 and 5k in cash. Plus, a new Rifle and a few item boxes item boxes gives us random items and upgrade crystals. So, before i keep going further ahead I alread won 7 levels but i havent upgraded anything on my own.



Mercenaries also level up, right? Maybe we could go full attack with the main character? Ok, so, I played a bit and I've no idea where are the "stats" or equivalent so even if I wanted to screw the characters up, I couldn't.



I say we go for a character who excells in support and, well gunnery but who can also handle her own if it comes to that. So a well balanced character. But if you decide to do something different, I don't mind either.



As for the spearmen, well just make them strong. That's what they're for, aren't they? These potions costs 1 point each, i got for. THey raise our stats. But the raising is random. So, since there is no way to control it, i just used it.



Equipament boxes are great, they give you 1 piece of basic equip. So i used them up and now our entire team has armor and weapons! If you play and get more of these, Open up if you think we need.



If you see that we dont need, sell the boxes. Following what you guys asked, im going to get a Sword guy. Put im in the front. Our team is starting to shaping up! It's going to be Blunt and Direct now, but on the next team update i vote we get a Healer in the party Such ugly and cluncky design So you always know when someone if overpricing anything, and it encourages people to go under rate price so they can sell, and some of then really do that!



We use our Skill points to get those Just send someone a ingame e-mail, being polite, and ask to learn. They add you as friend and simply teach you a new skill level! Since skill levels go from 0 to, this is absolutly fantastic and totally makes people interact!



Plus, you can raise your skills while you heal just press X to sit which i really like. So, now we have a full fledge team, and im going to get some more levels and loot, and also im trying to learn how to craft stuff What skills should we learn?



Should we craft for ouselves or just to sell? I wont play untill sunday now, so all time slots are free for grabs. Also, if you want to play, download the client and ask me or Ryong for the Account.



Or just pitch in here. Keep the thread updated guys. Well I'm in the process of downloading now, shouldn't take long. I think we should assemble our team as much as possible as we would like it to be later on so we can start leveling up the mercenaries now.



A healer is a must for when things get serious. Now we can auto-collect the loot of all fallen enemies in battle, just press X during battle we now have a Sword and im on a quest that will give us a Viking, i plan on selling that item as the Viking is not ver praised Also, a Shaman costs 10k to hire You can only buy Low to Mid gear.



So skills are a must. Crystal and Ring skills seemed to be the most praised. Sword and Lance cant hit them without using skills. Only magic and ranged attacks reach flying enemies. So, always keep a scroll with out Sword guy he is the tank When I play, I'll be mostly just killing things.



Don't expect me to do much more than that: He's twice the level of hell soldiers. Yes my friends, you have read right, Bambi is stronger than a minion of hell. I'm gonna make me my own account just to dick around and get a feel for the game.



Don't count me in just yet. I wanna have some experience first. It does look real fun though. It's actually pretty awesome! Few things for you guys who want to play in the future. The game is made in a way that if you dont have a mentor before lvl 30, and apprentices after level 30, thigs are more difficult.



The same goes to joining a guild. Also, you can share info on monsters you've met. I expend all the time i wasp layng trading info with people. The thing is that each time you give someone something, you win something else in return, Be it stamina, power, cash, xp, or mentoring points.



So everybody wants to be your friend! The more info you have on a monster even those you haven faced yet the easier they are to defeat and the more XP you get!



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